In the German language a game is an activity which is executed only for pleasure and without concious purpose. Today the definition of game comes closer to Adornos' definition by identifying game as an art of form. A game must have components and rules, the components are the hardware while the rules are the software. For example the rules for chess are White starts first. the Queen can move in different direction, the King only once and so on.http://www.youtube.com/watch?v=27tTpm_suWU&feature=channel
Most games do not have the same rules or techniques but they are very interesting. They are different types of games namely Educational games, Action, Puzzle, Multi-player games, e.t.c. Game play is the interaction with a game mostly video games through its rules, connection between and the player and the game, challenges and overcoming them, plot and players connection to it.
Finally a video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. A good example of a video game is Play Station or Xbox. Both use a console to operate the game.
Media
Wednesday, 5 January 2011
WEEK 11 EXPLORING MARSHALL McLUHAN
Culture is the set of shared attitudes, values, goals and practices that characterizes an institution, organization or a group of people. Technology is the usage and knowledge of tools, techniques, crafts, systems or methods of organization in order to solve a problem or create an artistic perspective. McLuhan states that people adapt to their environment through a certain balance or ratio of their senses, and the primary medium of age brings out a particular sense ratio. He also sees every medium as an extension of some human faculty, with the media of communication thus exaggerating this or that particular sense. McLuhan has four stages namely
- Tribal age: Hearing the most important sense
- Literate age: Creation of the alphabet
- Print age: Gutenberg's printing press
- Electronic age: Telegraph
Saturday, 4 December 2010
WEEK 10 PRIVACY
Privacy is the claim of individuals, groups to determine for themselves when, how and what they should tell about themselves or let others know about them. Privacy has been for like 50 or 70 years or even more. 20 years ago, privacy had nothing to do with the media.
Privacy is the control over one's information. Any information any company holds and can be visible to people has to do with the permit that they can be identified either by their email address or phone mobile.
Cookies measures how many times a site is visited and where the user has been but it is not harmful to the computer or network.
Privacy is the control over one's information. Any information any company holds and can be visible to people has to do with the permit that they can be identified either by their email address or phone mobile.
Cookies measures how many times a site is visited and where the user has been but it is not harmful to the computer or network.
WEEK 9 SOCIAL MEDIA
Social media is the interaction between two or more people using technology mostly the internet for different reasons such as business or fun. A very common example of social media is social networking, it can be either Facebook, Hi5, You tube or Tagged.Social network can be defined as a social structure made up of individuals which are tied up in other to be studied and also individuals that show common interest in an activity. The reason for social media is the need to belong to a group or the control over it. Also it helps producers to advert their products. For example most advertisers use Facebook because it is a social network which is mostly used by consumers.
Finally, it is also a way of showing one's identity to another but privacy must be involved.
WEEK 8 PRIVACY AND SURVEILLANCE CULTURES
Dataveillance is the surveillance of a person's activities by studying the data created by actions such as credit card purchases phone calls and also the internet. Surveillance is the monitoring of an individual's behaviour either from a distance for example CCTV cameras or from the internet.
There is a slogan that says "Big Brother is watching you", Big Brother is a reality television show in which a group of people live together in a large house which is isolated from the outside world but can be watched by television cameras. Each series lasts for two months with mostly 15 participants from all over the world and the winner goes home with a cash prise after avoiding all forms of eviction. The idea of Big Brother started in 4th September 1997 but it was first aired in Netherlands in 1999 on the Veronica TV channel.
Lastly, Bureaucracy is a set of protocols and regulations put in place to manage the activities of organisation, mostly large organisations.
There is a slogan that says "Big Brother is watching you", Big Brother is a reality television show in which a group of people live together in a large house which is isolated from the outside world but can be watched by television cameras. Each series lasts for two months with mostly 15 participants from all over the world and the winner goes home with a cash prise after avoiding all forms of eviction. The idea of Big Brother started in 4th September 1997 but it was first aired in Netherlands in 1999 on the Veronica TV channel.
Lastly, Bureaucracy is a set of protocols and regulations put in place to manage the activities of organisation, mostly large organisations.
WEEK 6 EXPLORING THE TECHNOCULTURAL HISTORY OF NETWORK AND FEEDBACK
Networks can be dated back to the 1970's Telegraph. Networks are appropriate instruments for a capitalist economy based on innovation, globalisation for firms to work together for the same purpose. Feedback is an information or result or conclusion which is reported after a discussion or after an event. Most feedbacks are used to improve or get to know what people think about them. For example, after a presentation either by an organisation or an industry, they ask for feedback. This feedback contains questions and the answers gotten from the feedback is used in improving the industry. Feedback is compulsory, but it always advisable to fill on. An example of a feedback form can be seen.
Lastly, Internet is the combination of both computers and cables in which information is sent from one network to another and it is also said to be the backbone of a computer.
Lastly, Internet is the combination of both computers and cables in which information is sent from one network to another and it is also said to be the backbone of a computer.
Monday, 22 November 2010
WEEK 5 ADVERTISING
Advertising is the non personal communication of information paid for or usually persuasive in nature about products, services or ideas by identified sponsors through the various media. The simplest definition is advertising is an act or practice of calling public attention to one's product, service, need, etc., especially by paid announcements in newspapers and magazines, over radio or television to get more customers.
Advertising helps us to choose which product we want. For example, there are different types of biscuits like Shortbread, Maryland, etc, as consumers we have different varieties to choose from. Also as I stated above, to advertise a product it has to be paid for depending on the time used in advertising it.
Lastly, adverts change within the years because people enjoy moving with time. No one likes to be left behind in the latest improvement or change. The first Coca Cola advert was in Black and White but now the newest advert has a lot of color, drama and also action.
Advertising helps us to choose which product we want. For example, there are different types of biscuits like Shortbread, Maryland, etc, as consumers we have different varieties to choose from. Also as I stated above, to advertise a product it has to be paid for depending on the time used in advertising it.
Lastly, adverts change within the years because people enjoy moving with time. No one likes to be left behind in the latest improvement or change. The first Coca Cola advert was in Black and White but now the newest advert has a lot of color, drama and also action.
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